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Will Halo Infinite's Xbox One version compatibility hold it back?

Halo Infinite Source: Xbox Game Studios / 343 Industries

Before in 2022 in an interview with MCV, Xbox Games Studios' Matt Haul revealed that for the next two years, Microsoft games would be cantankerous-generational and would release on both Xbox I devices too equally the newer, more powerful Xbox Serial X. Halo Infinite, the next mainline entry in the Halo franchise, and arguably the biggest Xbox game on the horizon, is one such cross-gen game. But while many Halo fans see the ability to play the next Halo on Xbox One as a pro-consumer blessing, others run across this direction every bit worrying. How can Halo Infinite be a next-gen experience if it has to run well on outdated hardware? And how can Halo Infinite exist a "platform for the future" if information technology's going to be shackled to it?

Phil Spencer dismissed cross-gen concerns similar these, citing the diverse hardware ecosystem of the PC gaming market as an example of how games like Halo Infinite won't be held back past the Xbox One. However, while some of the fears are off the mark, other concerns take some merit. Here's a wait at the truths behind the complicated question of whether or not Halo Infinite will be held back by its Xbox One compatibility.

The adjacent take chances in the saga

Halo Infinite

Halo Space

A new Great Journey awaits

Halo Infinite is certain to be an incredible game filled with wonder, adventure, and more than.

So, volition Halo Infinite exist held back?

Halo Infinite Source: Xbox Game Studios

When it comes to the graphical side of things, the answer to the question is simple: Xbox One will not agree back Halo Infinite. This is because the Xbox Series X and the Xbox 1 family of systems share a evolution environment (often referred to equally ERA), and 343 Industries will be able to scale Halo Infinite's visual quality up and downwards across Xbox consoles with Xbox Smart Delivery. Future versions of the game may drift to GameCore Bone, Xbox Serial X's next-gen development surroundings, but as for now, that isn't the case.

Smart Commitment functions similarly to how the Xbox One X can have different assets and settings to the Xbox One South versions of the game. This is how, for example, Halo Space will take ray tracing on the Xbox Serial X even though the Xbox One won't be able to handle it. Hither, Phil Spencer's comparison to PC gaming holds true, as PC games are designed to scale similarly depending on the force of your GPU.

Graphically, Halo Infinite won't be held back by the Xbox 1. Nevertheless, the older CPU is limiting.

Nonetheless, the question becomes more complicated when it comes to things like the number of AI on-screen, AI complexity, and physics systems. These are all driven by the CPU, and dissimilar graphics, these things won't scale. Therefore, Halo Infinite's maximum potential in these areas will be limited by what's possible on the Xbox One. It'south as well worth noting that Halo Space volition have to be designed effectually the Xbox One'south 8GB of DDR3 RAM, which is slower and less capable than the Xbox Serial Ten'southward 16GB of DDR6. There are some tricks developers can apply to mitigate these constraints — for example, the original Titanfall used Microsoft's cloud tech to add more AI to the game without impacting performance — merely overall, the limitations are there.

Something I think is important to consider, though, is that the game 343 Industries wanted to make could have been possible on the Xbox One's hardware anyway. Nosotros've seen developers deliver some absolutely incredible, expansive, and stable games on Xbox One over the years despite its aging hardware — including open-ended shooters like Metro Exodus and Far Cry 5, which is looking like the type of game Halo Infinite volition be. At least for the vanilla game, I don't think it's unreasonable to believe that 343 Industries' vision isn't being limited past Xbox Ane.

What well-nigh the future?

Halo Infinite Source: 343 Industries

Information technology seems crazy to retrieve that Halo Infinite, a game that'south meant to be the adjacent ten years of Halo, won't finish up facing significant problems due to Xbox One compatibility equally fourth dimension passes. After all, 343 Industries will no dubiety want to expand and amend upon the game, but pushing the boundaries of what's possible on the Xbox Series X years down the line can't happen if the game has to as well run well on Xbox One.

Xbox 1 compatibility may non last far into the future.

Something many people forget, though, is that Halo Infinite's Xbox 1 compatibility was never confirmed to exist something that would last. It's very likely that the base game will be supported on Xbox One systems, but then future pieces of content such as campaign expansions or new expansive multiplayer game modes volition be Xbox Serial X exclusive. Like things have happened in the past; Chiliad Theft Auto V content stopped releasing on Xbox 360 and PlayStation 3 two years into the game'southward lifespan, and the original Destiny's last expansion, Rise of Fe, was made exclusive to Xbox One and PlayStation iv. With Project xCloud, Xbox One owners may also be able to play Halo Space through streaming, assuasive 343 Industries to become higher up and across in the hereafter without having to worry almost Xbox I performance.

Decision: Yes, technically, but don't be worried

Halo Infinite Chief Marine Source: 343 Industries

Ultimately, while it'due south truthful that the older CPU and RAM of the Xbox One will technically limit what's possible in Halo Infinite, I don't think fans should be worried. It'south difficult to imagine that Halo Infinite will disappoint in the gameplay section considering of Xbox One hardware when you look at all of the amazing games that have come up out on the panel already, and 343 Industries has the power to calibration Halo Space's visuals up and down based on what organization y'all're playing it on.

In terms of the time to come, I highly doubt that Microsoft and 343 Industries volition choose to not ameliorate upon Halo Infinite just so it tin keep running on Xbox One. Specially when yous consider how cross-gen games in the by have eventually been sunset, the likelihood of that non happening here is very, very low. This is particularly truthful cheers to the potential of Project xCloud, which would allow Xbox 1 owners to enjoy the future of Halo Infinite through streaming.

Your thoughts

What practice you think? Are you lot concerned that the Xbox 1 volition hold back Halo Infinite, or practice you lot retrieve that fans are worrying too much? Allow me know.

Halo Infinite is expected to release in 2022 on Xbox Series X, Xbox One, and Windows ten PCs. Information technology was originally slated to come out during the Vacation 2022 season, merely it was delayed, which we thought was the right motility.

The next hazard in the saga

Halo Infinite

Halo Infinite

A new Great Journey awaits

Halo Infinite is sure to be an incredible game filled with wonder, hazard, and more.

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Source: https://www.windowscentral.com/will-halo-infinites-xbox-one-compatibility-hold-it-back

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